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Speeding off from a standstill is useful for the beginning of a race, but it's the turns where the clutch truly shines.

By disengaging the clutch on a turn, the engine keeps going and when you release it at the end of a turn, the gears connect and the bike shoots out into the straightaway. With the clutch as a powerful tool, MTX: Mototrax provides more options for turns.

Normally, riding the berm, the angled edge of a banked turn, provides the fastest route by using the berm to run the bike and prevent any loss of speed from skidding in the dirt. With the clutch there's the option to use the berm halfway or avoid it completely. This adds to the excitement of the turns by giving racers an option if the racer ahead of them is already riding the berm and can't be passed. It's possible for several racers to take the turn at the same time with different methods and makes the threat of a turn becoming a bottleneck a lot less likely.

Beyond the technical aspects of the racing, the feel of MTX: Mototrax helps to deliver the sense of speed. The riders look like they have weight to them and the jumps don't feel like long jumps across the moon with the floaty feel in other racing games.

When taking turns and sliding the back tires out to get through faster, it really does feel like dirt is getting kicked up with all the spinning tires. To get the most personal feeling of all, there's a first-person mode that includes the sight of the handlebars. This avoids the feeling of hovering along the track by showing some of the bike and it also gives a visual cue to show how much the bike is being turned.

The most intense experience for the first-person view is doing a backflip and seeing the whole world spin around. In races, the backflip can be used to do a quick look behind you, but for the most part it's a way to add some style to the run and keep the jumps entertaining. In the Freestyle competitions, the tricks obviously take on a much larger significance.

There is a combo system in MTX: Mototrax, but it has nothing to do with manuals or wheelies to connect jumps together like the Tony Hawk Pro Skater titles.

Here, completing a succession of aerial tricks will increase the score multiplier. Crash the bike and the multiplier goes back to x1. Repeat tricks and the multiplier starts to go down, along with the value of that particular trick. The fancier the trick, the longer it will take to execute and the more points it will give. The shorter tricks give less points but more of them can be strung together on a single jump.

This way, it's best to get a couple big jumps with a few tricks in each to ramp up the multiplier and then bust out with the big point tricks for a huge score. Just don't get too cocky or you'll end up with a face full of dirt and the 1x multiplier. One of the biggest tricks in the game is the backflip and variations upon it.

While the instructions told me to push forward and then pull back right before launching off of a ramp, this never worked for me. Instead, right after getting in the air a quick up-down tap and a trick button is what was required. Similarly, the "lander" modifier is explained as requiring a trick button to be hit just before landing, but instead it needs to be done right after the trick.

After figuring out these tricks on my own, they were easy to pull off, but it left me wondering why they would be explained otherwise. As for the different aspects of the gameplay there are two different sections that only intersect by contributing bikes and tricks to each other: the races and the freestyle modes which I'll get back to a little later.

The races are fairly straightforward with supercross arena competitions and motocross outdoor competitions tracks. There are eight tracks and four series' for both supercross and motocross, making 16 tracks and eight series in all. Moving up in the races and getting some first-place finishes rewards you with offers from potential sponsors and new teams. Some sponsors will want you to wear their clothes, while other will upgrade your current bike.

Even better is the offer from a new team to race with that will offer you an upgrade to a better bike entirely. The tracks themselves are pretty straightforward for the supercross tracks that start off with plenty of straightaways and escalate into complicated messes that look like a wet noodle dropped on the ground when seen from above. They provide plenty of work and twists and turns to hone one's skill on for plenty of technical action, but it's the motocross tracks that are where the most fun are.

The motocross tracks are all about the big jumps that require plenty of speed, rhythm, and skill with the preload.

There are twists and turns here, but it's timing of the jumps that will launch racers off into the distance towards the finish line. With dramatic launches and opportunities to fly past a competitor, there are plenty of chances to. There are two parts to the freestyle experience: the Free Ride tracks and the Freestyle competition tracks. Each section contains four tracks. The Free Ride tracks are open areas such as a bayou or a quarry, that have challenges within them that are unlocked by finding different people in the map and talking to them, like in the Tony Hawk Pro Skater games.

These challenges can be races through the map, a trick challenge, or a challenge unique to an area, like jumping from boat to boat or riding through pipes. All of these challenges will award points that go towards unlocking the next map, but it's the trick challenges that introduce new tricks into your library that can then be used in freestyle competitions or the races for fun.

Other tricks can be unlocked by finding specific ramps that will make a new trick flash on the screen.



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